Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces | Typedefs
Rain.cpp File Reference
#include "Rain.hpp"
#include <BLIB/Cameras/2D/Camera2D.hpp>
#include <BLIB/Particles.hpp>
#include <Core/Maps/Map.hpp>
#include <Core/Properties.hpp>
#include <Core/Resources.hpp>

Go to the source code of this file.

Classes

struct  core::map::weather::rain::Raindrop
 
struct  core::map::weather::rain::GpuRaindrop
 
struct  core::map::weather::rain::GlobalShaderInfo
 
struct  core::map::weather::rain::GlobalShaderInfo::ModeInfo
 
struct  bl::pcl::RenderConfigMap< Raindrop >
 
class  core::map::weather::rain::GravityAffector
 
class  core::map::weather::rain::TimeSink
 
class  core::map::weather::rain::TimeEmitter
 

Namespaces

 core
 Core classes and functionality for both the editor and game.
 
 core::map
 Collection of classes responsible for loading, editing, rendering, and updating maps.
 
 core::map::weather
 Collection of different weather types.
 
 core::map::weather::rain
 
 bl
 
 bl::pcl
 

Typedefs

using bl::pcl::Raindrop = core::map::weather::rain::Raindrop
 
using bl::pcl::GpuRaindrop = core::map::weather::rain::GpuRaindrop