8 static const std::string n =
"<NETWORK>";
14 void RemoteController::startChooseAction() {
18 void RemoteController::startChoosePeoplemon(
bool,
bool) {
22 void RemoteController::startChooseToContinue() {
chooseGiveUp(
false); }
Id
Represents an item in its simplist form.
Core classes and functionality for both the editor and game.
void chooseGiveUp(bool yes)
Choose whether to give up or not.
virtual bool isHost() const override
Returns false.
virtual bool removeItem(item::Id item) override
Removes the item from the battler's inventory.
virtual void refresh() override
Does nothing.
virtual const std::string & name() const override
Returns the name of the battler.