Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces
Particles.hpp File Reference
#include <BLIB/Particles.hpp>
#include <Game/States/Evolution.hpp>
#include <glm/glm.hpp>

Go to the source code of this file.

Classes

struct  game::state::evo::GpuSpark
 GPU particle payload for the evolution sparks particle system. More...
 
class  game::state::evo::SparkEmitter
 Spark emitter for the evolution sparks particle system. More...
 
class  game::state::evo::SparkSink
 Spark sink for the evolution sparks particle system. More...
 
class  game::state::evo::SparkAffector
 Spark affector for the evolution sparks particle system. More...
 

Namespaces

 game
 Parent namespace for all functionality unique to the game.
 
 game::state
 Parent namespace for all engine states implemented by the game.
 
 game::state::evo
 Implementation items for the evolution screen.