1 #ifndef EDITOR_PAGES_SUBPAGES_COLLISIONS_HPP
2 #define EDITOR_PAGES_SUBPAGES_COLLISIONS_HPP
4 #include <BLIB/Interfaces/GUI.hpp>
38 bl::gui::Box::Ptr content;
Collision
The different types of collisions in maps.
All classes and functionality used for implementing the game editor.
Editor subpage for selecting collisions to apply.
bl::gui::Element::Ptr getContent()
Returns GUI content to pack.
Collisions()
Loads collision images and builds the gui content.
core::map::Collision selected() const
Returns the currently selected collision.