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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <cstdint>
Go to the source code of this file.
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
Enumerations | |
enum class | core::map::Collision : std::uint8_t { core::map::Blocked = 0 , core::map::Open = 1 , core::map::TopOpen = 2 , core::map::RightOpen = 3 , core::map::BottomOpen = 4 , core::map::LeftOpen = 5 , core::map::TopRightOpen = 6 , core::map::BottomRightOpen = 7 , core::map::BottomLeftOpen = 8 , core::map::TopLeftOpen = 9 , core::map::TopBottomOpen = 10 , core::map::LeftRightOpen = 11 , core::map::TopClosed = 12 , core::map::RightClosed = 13 , core::map::BottomClosed = 14 , core::map::LeftClosed = 15 , core::map::SurfRequired = 16 , core::map::WaterfallRequired = 17 , core::map::LedgeHop = 18 } |
The different types of collisions in maps. More... | |