1 #ifndef EDITOR_COMPONENTS_WEATHERSELECT_HPP
2 #define EDITOR_COMPONENTS_WEATHERSELECT_HPP
4 #include <BLIB/Interfaces/GUI.hpp>
20 using Ptr = std::shared_ptr<WeatherSelect>;
All classes and functionality used for implementing the game editor.
Helper component to select weather.
core::map::Weather::Type selectedWeather() const
Returns the currently selected weather.
static Ptr create()
Creates a new weather selector.
std::shared_ptr< WeatherSelect > Ptr
Pointer to the weather selector.
void setSelectedWeather(core::map::Weather::Type type)
Sets the currently selected weather.