Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces | Functions
Systems.hpp File Reference
#include <Core/Systems/AI.hpp>
#include <Core/Systems/Clock.hpp>
#include <Core/Systems/Controllable.hpp>
#include <Core/Systems/Entity.hpp>
#include <Core/Systems/Flight.hpp>
#include <Core/Systems/HUD.hpp>
#include <Core/Systems/Interaction.hpp>
#include <Core/Systems/Movement.hpp>
#include <Core/Systems/Player.hpp>
#include <Core/Systems/Position.hpp>
#include <Core/Systems/Render.hpp>
#include <Core/Systems/Scripts.hpp>
#include <Core/Systems/Trainers.hpp>
#include <Core/Systems/WildPeoplemon.hpp>
#include <Core/Systems/World.hpp>
#include <BLIB/Engine/Engine.hpp>
#include <BLIB/Util/NonCopyable.hpp>

Go to the source code of this file.

Classes

class  core::system::Systems
 Owns all primary systems and a reference to the engine. More...
 

Namespaces

 tests
 
 core
 Core classes and functionality for both the editor and game.
 
 core::system
 Namespace containing core game systems shared between the game and the editor.
 

Functions

int main (int, char **)
 

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 20 of file main.cpp.