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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <Core/Systems/AI.hpp>
#include <Core/Systems/Clock.hpp>
#include <Core/Systems/Controllable.hpp>
#include <Core/Systems/Entity.hpp>
#include <Core/Systems/Flight.hpp>
#include <Core/Systems/HUD.hpp>
#include <Core/Systems/Interaction.hpp>
#include <Core/Systems/Movement.hpp>
#include <Core/Systems/Player.hpp>
#include <Core/Systems/Position.hpp>
#include <Core/Systems/Render.hpp>
#include <Core/Systems/Scripts.hpp>
#include <Core/Systems/Trainers.hpp>
#include <Core/Systems/WildPeoplemon.hpp>
#include <Core/Systems/World.hpp>
#include <BLIB/Engine/Engine.hpp>
#include <BLIB/Util/NonCopyable.hpp>
Go to the source code of this file.
Classes | |
class | core::system::Systems |
Owns all primary systems and a reference to the engine. More... | |
Namespaces | |
tests | |
core | |
Core classes and functionality for both the editor and game. | |
core::system | |
Namespace containing core game systems shared between the game and the editor. | |
Functions | |
int | main (int, char **) |