Peoplemon
0.1.0
Peoplemon 3 game source documentation
include
Core
Peoplemon
Stat.hpp
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#ifndef CORE_PEOPLEMON_STAT_HPP
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#define CORE_PEOPLEMON_STAT_HPP
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#include <cstdint>
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namespace
core
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{
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namespace
pplmn
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{
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enum struct
Stat
: std::uint8_t {
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HP
= 0,
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Attack
= 1,
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Defense
= 2,
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SpecialAttack
= 3,
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SpecialDefense
= 4,
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Speed
= 5,
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Evasion
,
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Accuracy
,
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Critical
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};
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}
// namespace pplmn
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}
// namespace core
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#endif
core::pplmn::Stat
Stat
Represents a single stat. Used as an offset to access Stats as an array.
Definition:
Stat.hpp:16
core::pplmn::Stat::Critical
@ Critical
core::pplmn::Stat::Speed
@ Speed
core::pplmn::Stat::Defense
@ Defense
core::pplmn::Stat::SpecialAttack
@ SpecialAttack
core::pplmn::Stat::SpecialDefense
@ SpecialDefense
core::pplmn::Stat::Accuracy
@ Accuracy
core::pplmn::Stat::Attack
@ Attack
core::pplmn::Stat::HP
@ HP
core::pplmn::Stat::Evasion
@ Evasion
core
Core classes and functionality for both the editor and game.
Definition:
Conversation.hpp:15
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