Peoplemon
0.1.0
Peoplemon 3 game source documentation
include
Core
Peoplemon
PassiveAilment.hpp
Go to the documentation of this file.
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#ifndef CORE_PEOPLEMON_PASSIVEAILMENT_HPP
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#define CORE_PEOPLEMON_PASSIVEAILMENT_HPP
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#include <cstdint>
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namespace
core
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{
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namespace
pplmn
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{
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enum struct
PassiveAilment
: std::uint8_t {
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None
= 0,
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Confused
= 0x1 << 0,
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Stolen
= 0x1 << 1,
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Trapped
= 0x1 << 2,
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Distracted
= 0x1 << 3
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};
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}
// namespace pplmn
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}
// namespace core
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#endif
core::pplmn::PassiveAilment
PassiveAilment
Represents a passive ailment a Peoplemon can have.
Definition:
PassiveAilment.hpp:16
core::pplmn::PassiveAilment::Distracted
@ Distracted
core::pplmn::PassiveAilment::Stolen
@ Stolen
core::pplmn::PassiveAilment::Trapped
@ Trapped
core::pplmn::PassiveAilment::None
@ None
core::pplmn::PassiveAilment::Confused
@ Confused
core
Core classes and functionality for both the editor and game.
Definition:
Conversation.hpp:15
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