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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <BLIB/Serialization.hpp>
#include <Core/Maps/Weather.hpp>
#include <Core/Peoplemon/WildPeoplemon.hpp>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | core::map::Town |
Represents a town, route, or region within a map. Maps may have many towns. Individual tiles are associated to a town. If a tile is not associated with a town then a default town is used with the name, music, and weather of the map itself. More... | |
struct | bl::serial::SerializableObject< core::map::Town > |
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
bl | |
bl::serial | |