Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces
Town.hpp File Reference
#include <BLIB/Serialization.hpp>
#include <Core/Maps/Weather.hpp>
#include <Core/Peoplemon/WildPeoplemon.hpp>
#include <string>
#include <vector>

Go to the source code of this file.

Classes

struct  core::map::Town
 Represents a town, route, or region within a map. Maps may have many towns. Individual tiles are associated to a town. If a tile is not associated with a town then a default town is used with the name, music, and weather of the map itself. More...
 
struct  bl::serial::SerializableObject< core::map::Town >
 

Namespaces

 core
 Core classes and functionality for both the editor and game.
 
 core::map
 Collection of classes responsible for loading, editing, rendering, and updating maps.
 
 bl
 
 bl::serial