Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces
Tile.hpp File Reference
#include <BLIB/Graphics.hpp>
#include <BLIB/Serialization.hpp>
#include <SFML/Graphics.hpp>
#include <functional>
#include <variant>

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Classes

class  core::map::Tile
 Data representation of a tile in a Map TileLayer. More...
 
struct  bl::serial::binary::Serializer< core::map::Tile, false >
 
struct  bl::serial::SerializableObject< core::map::Tile >
 

Namespaces

 editor
 All classes and functionality used for implementing the game editor.
 
 editor::component
 
 core
 Core classes and functionality for both the editor and game.
 
 core::map
 Collection of classes responsible for loading, editing, rendering, and updating maps.
 
 bl
 
 bl::serial
 
 bl::serial::binary