Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces
Event.hpp File Reference
#include <BLIB/Serialization.hpp>
#include <SFML/System/Vector2.hpp>
#include <cstdint>
#include <string>

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Classes

struct  core::map::Event
 Represents an event in a Map. A script that is run on a trigger within a given region. More...
 
struct  bl::serial::SerializableObject< core::map::Event >
 

Namespaces

 core
 Core classes and functionality for both the editor and game.
 
 core::map
 Collection of classes responsible for loading, editing, rendering, and updating maps.
 
 bl
 
 bl::serial