Peoplemon  0.1.0
Peoplemon 3 game source documentation
Classes | Namespaces
Maps.hpp File Reference
#include <string>

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Classes

struct  core::event::MapSwitch
 Fired right before a map is entered. Use this event for initializing data structures that depend on map size that need to be initialized before entities are spawned. More...
 
struct  core::event::MapEntered
 Fired when a map is entered. More...
 
struct  core::event::MapExited
 Fired when a map is exited. More...
 
struct  core::event::SwitchMapTriggered
 Fired when the map should be switched to something else. More...
 

Namespaces

 core
 Core classes and functionality for both the editor and game.
 
 core::map
 Collection of classes responsible for loading, editing, rendering, and updating maps.
 
 core::event
 Namespace containing all the event types that propagate through the event bus.