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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <string>
Go to the source code of this file.
Classes | |
struct | core::event::MapSwitch |
Fired right before a map is entered. Use this event for initializing data structures that depend on map size that need to be initialized before entities are spawned. More... | |
struct | core::event::MapEntered |
Fired when a map is entered. More... | |
struct | core::event::MapExited |
Fired when a map is exited. More... | |
struct | core::event::SwitchMapTriggered |
Fired when the map should be switched to something else. More... | |
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
core::event | |
Namespace containing all the event types that propagate through the event bus. | |