![]() |
Peoplemon
0.1.0
Peoplemon 3 game source documentation
|
#include <BLIB/ECS/Entity.hpp>
#include <BLIB/Tilemap/Position.hpp>
#include <SFML/System/Vector2.hpp>
Go to the source code of this file.
Classes | |
struct | core::event::EntityMoved |
Fired after an entity begins moving from one position to another. More... | |
struct | core::event::EntityMoveFinished |
Fired when an entity completes a move from one tile to another. More... | |
struct | core::event::EntityRotated |
Fired when an entity rotates without moving. More... | |
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::event | |
Namespace containing all the event types that propagate through the event bus. | |