1 #ifndef CORE_COMPONENTS_PATHFINDER_HPP
2 #define CORE_COMPONENTS_PATHFINDER_HPP
4 #include <BLIB/Tilemap/Position.hpp>
29 std::vector<bl::tmap::Position>
path;
Core classes and functionality for both the editor and game.
Component that dynamically navigates an entity to a specific tile. The entities Controllable componen...
bl::tmap::Position destination
std::vector< bl::tmap::Position > path
PathFinder(const bl::tmap::Position &dest)
Construct a new Path Finder object.