Peoplemon  0.1.0
Peoplemon 3 game source documentation
State.cpp
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1 #include <Game/States/State.hpp>
2 
3 namespace game
4 {
5 namespace state
6 {
7 State::State(core::system::Systems& s, bl::engine::StateMask::V mask)
8 : bl::engine::State(mask)
9 , systems(s) {}
10 
11 } // namespace state
12 } // namespace game
Parent namespace for all functionality unique to the game.
Owns all primary systems and a reference to the engine.
Definition: Systems.hpp:47
Parent to all game states. Provides some commonly required data like core game systems.
Definition: State.hpp:29
State(core::system::Systems &systems, bl::engine::StateMask::V mask)
Initialize the state.
Definition: State.cpp:7