Definition at line 78 of file Sandstorm.cpp.
◆ DescriptorSets
using bl::pcl::RenderConfigMap< Sand >::DescriptorSets = bl::pcl::RenderConfigDescriptorList<bl::rc::ds::TexturePoolFactory, bl::rc::ds::Scene2DFactory, bl::pcl::DescriptorSetFactory<Sand, Sand> > |
◆ GlobalShaderPayload
◆ ContainsTransparency
constexpr bool bl::pcl::RenderConfigMap< Sand >::ContainsTransparency = true |
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staticconstexpr |
◆ CreateRenderPipeline
constexpr bool bl::pcl::RenderConfigMap< Sand >::CreateRenderPipeline = true |
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staticconstexpr |
◆ EnableDepthTesting
constexpr bool bl::pcl::RenderConfigMap< Sand >::EnableDepthTesting = true |
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staticconstexpr |
◆ FragmentShader
constexpr const char* bl::pcl::RenderConfigMap< Sand >::FragmentShader |
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staticconstexpr |
Initial value:=
bl::rc::Config::ShaderIds::Fragment2DRotatedParticle
Definition at line 96 of file Sandstorm.cpp.
◆ PipelineId
◆ RenderPassIds
constexpr std::initializer_list<std::uint32_t> bl::pcl::RenderConfigMap< Sand >::RenderPassIds |
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staticconstexpr |
Initial value:=
bl::pcl::RenderConfigDefaults<Sand>::RenderPassIds
Definition at line 84 of file Sandstorm.cpp.
◆ Topology
constexpr VkPrimitiveTopology bl::pcl::RenderConfigMap< Sand >::Topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST |
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staticconstexpr |
◆ VertexShader
constexpr const char* bl::pcl::RenderConfigMap< Sand >::VertexShader = "Resources/Shaders/Particles/sand.vert.spv" |
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staticconstexpr |
The documentation for this struct was generated from the following file: