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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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This is the complete list of members for game::state::State, including all inherited members.
activate(bl::engine::Engine &engine) override=0 | game::state::State | pure virtual |
deactivate(bl::engine::Engine &engine) override=0 | game::state::State | pure virtual |
name() const override=0 | game::state::State | pure virtual |
State(core::system::Systems &systems, bl::engine::StateMask::V mask) | game::state::State | protected |
systems | game::state::State | protected |
update(bl::engine::Engine &engine, float dt, float realDt) override=0 | game::state::State | pure virtual |
~State()=default | game::state::State | virtual |