Peoplemon  0.1.0
Peoplemon 3 game source documentation
game::state::State Member List

This is the complete list of members for game::state::State, including all inherited members.

activate(bl::engine::Engine &engine) override=0game::state::Statepure virtual
deactivate(bl::engine::Engine &engine) override=0game::state::Statepure virtual
name() const override=0game::state::Statepure virtual
State(core::system::Systems &systems, bl::engine::StateMask::V mask)game::state::Stateprotected
systemsgame::state::Stateprotected
update(bl::engine::Engine &engine, float dt, float realDt) override=0game::state::Statepure virtual
~State()=defaultgame::state::Statevirtual