Peoplemon  0.1.0
Peoplemon 3 game source documentation
game::state::SaveGame Member List

This is the complete list of members for game::state::SaveGame, including all inherited members.

activate(bl::engine::Engine &engine) overridegame::state::SaveGamevirtual
create(core::system::Systems &systems)game::state::SaveGamestatic
deactivate(bl::engine::Engine &engine) overridegame::state::SaveGamevirtual
name() const overridegame::state::SaveGamevirtual
State(core::system::Systems &systems, bl::engine::StateMask::V mask)game::state::Stateprotected
systemsgame::state::Stateprotected
update(bl::engine::Engine &engine, float dt, float) overridegame::state::SaveGamevirtual
~SaveGame()=defaultgame::state::SaveGamevirtual
~State()=defaultgame::state::Statevirtual