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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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This is the complete list of members for game::state::PeoplemonMenu, including all inherited members.
activate(bl::engine::Engine &engine) override | game::state::PeoplemonMenu | virtual |
Context typedef | game::state::PeoplemonMenu | |
create(core::system::Systems &systems, Context ctx, int outNow=-1, int *chosen=nullptr, core::item::Id item=core::item::Id::None) | game::state::PeoplemonMenu | static |
deactivate(bl::engine::Engine &engine) override | game::state::PeoplemonMenu | virtual |
name() const override | game::state::PeoplemonMenu | virtual |
State(core::system::Systems &systems, bl::engine::StateMask::V mask) | game::state::State | protected |
systems | game::state::State | protected |
update(bl::engine::Engine &, float dt, float) override | game::state::PeoplemonMenu | virtual |
~PeoplemonMenu()=default | game::state::PeoplemonMenu | virtual |
~State()=default | game::state::State | virtual |