Peoplemon  0.1.0
Peoplemon 3 game source documentation
game::state::BattleState Member List

This is the complete list of members for game::state::BattleState, including all inherited members.

activate(bl::engine::Engine &) overridegame::state::BattleStatevirtual
create(core::system::Systems &systems, std::unique_ptr< core::battle::Battle > &&battle)game::state::BattleStatestatic
deactivate(bl::engine::Engine &) overridegame::state::BattleStatevirtual
name() const overridegame::state::BattleStatevirtual
State(core::system::Systems &systems, bl::engine::StateMask::V mask)game::state::Stateprotected
systemsgame::state::Stateprotected
update(bl::engine::Engine &, float dt, float) overridegame::state::BattleStatevirtual
~BattleState()=defaultgame::state::BattleStatevirtual
~State()=defaultgame::state::Statevirtual