Peoplemon  0.1.0
Peoplemon 3 game source documentation
core::system::World Member List

This is the complete list of members for core::system::World, including all inherited members.

activeMap()core::system::World
activeMap() constcore::system::World
observe(const event::GameSaveInitializing &save) overridecore::system::Worldvirtual
observe(const event::GameSaveLoaded &load) overridecore::system::Worldvirtual
setWhiteoutMap(unsigned int spawn)core::system::World
switchMaps(const std::string &newMap, int spawnId)core::system::World
whiteout(const std::string &newMap, int spawnId)core::system::World
World(Systems &systems)core::system::World
~World()=defaultcore::system::Worldvirtual