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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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This is the complete list of members for core::system::World, including all inherited members.
activeMap() | core::system::World | |
activeMap() const | core::system::World | |
observe(const event::GameSaveInitializing &save) override | core::system::World | virtual |
observe(const event::GameSaveLoaded &load) override | core::system::World | virtual |
setWhiteoutMap(unsigned int spawn) | core::system::World | |
switchMaps(const std::string &newMap, int spawnId) | core::system::World | |
whiteout(const std::string &newMap, int spawnId) | core::system::World | |
World(Systems &systems) | core::system::World | |
~World()=default | core::system::World | virtual |