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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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This is the complete list of members for core::system::AI, including all inherited members.
addBehavior(bl::ecs::Entity entity, const file::Behavior &behavior) | core::system::AI | |
AI(Systems &owner) | core::system::AI | |
makeFollowPath(bl::ecs::Entity entity, const file::Behavior::Path &path) | core::system::AI | |
makeSpinning(bl::ecs::Entity entity, file::Behavior::Spinning::Direction dir) | core::system::AI | |
makeStanding(bl::ecs::Entity entity, bl::tmap::Direction dir) | core::system::AI | |
makeWander(bl::ecs::Entity entity, unsigned int radius) | core::system::AI | |
moveToPosition(bl::ecs::Entity entity, const bl::tmap::Position &dest) | core::system::AI | |
removeAi(bl::ecs::Entity ent) | core::system::AI | |
~AI()=default | core::system::AI | virtual |