Peoplemon  0.1.0
Peoplemon 3 game source documentation
core::map::Map Member List

This is the complete list of members for core::map::Map, including all inherited members.

activatedcore::map::Mapprotected
adjacentTile(const bl::tmap::Position &pos, bl::tmap::Direction dir) constcore::map::Map
bl::serial::SerializableObject< Map >core::map::Mapfriend
canFlyFromHere() constcore::map::Map
catchRegionsFieldcore::map::Mapprotected
characterFieldcore::map::Mapprotected
cleanupRender()core::map::Mapprotected
clear()core::map::Mapprotected
contains(const bl::tmap::Position &position) constcore::map::Map
currentTowncore::map::Mapprotected
defaultTowncore::map::Mapprotected
enter(system::Systems &systems, std::uint16_t spawnId, const std::string &prevMap, const bl::tmap::Position &prevPlayerPos)core::map::Map
enterTown(Town *town)core::map::Mapprotected
eventRegionscore::map::Mapprotected
eventsFieldcore::map::Mapprotected
exit(system::Systems &systems, const std::string &newMap)core::map::Map
finishLoad()core::map::Mapprotected
flymapTownscore::map::Mapprotectedstatic
FlyMapTowns()core::map::Mapstatic
getCatchRegion(const bl::tmap::Position &position) constcore::map::Map
getDepthForPosition(unsigned int level, unsigned int y, int layer=-1) constcore::map::Map
getLocationName(const bl::tmap::Position &pos) constcore::map::Map
getMapFile(const std::string &partialFile)core::map::Mapstatic
getMinDepth() constcore::map::Map
getScene()core::map::Mapinline
getSceneLighting()core::map::Mapinline
getSpawnPosition(unsigned int spawnId) constcore::map::Map
getTown(const glm::i32vec2 &pos)core::map::Mapprotected
interact(bl::ecs::Entity interactor, const bl::tmap::Position &interactPos)core::map::Map
isLedgeHop(const bl::tmap::Position &position, bl::tmap::Direction dir) constcore::map::Map
isWorldMapcore::map::Mapprotected
itemsFieldcore::map::Mapprotected
levelCount() constcore::map::Map
levelscore::map::Mapprotected
lightingcore::map::Mapprotected
lightingSystem()core::map::Map
loadDev(std::istream &input)core::map::Map
loadFlymapTowns()core::map::Mapprotectedstatic
loadProd(bl::serial::binary::InputStream &input)core::map::Map
loadScriptFieldcore::map::Mapprotected
Map()core::map::Map
movePossible(const bl::tmap::Position &position, bl::tmap::Direction dir) constcore::map::Map
name() constcore::map::Map
nameFieldcore::map::Mapprotected
observe(const event::EntityMoved &moveEvent) overridecore::map::Mapvirtual
onEnterScriptcore::map::Mapprotected
onExitScriptcore::map::Mapprotected
playlistFieldcore::map::Mapprotected
playlistHandlecore::map::Mapprotected
prepareRender()core::map::Mapprotected
renderLevelscore::map::Mapprotected
save(const std::string &file)core::map::Map
saveBundle(bl::serial::binary::OutputStream &output, bl::resource::bundle::FileHandlerContext &ctx) constcore::map::Map
scenecore::map::Mapprotected
setupCamera(system::Systems &systems)core::map::Map
setupEntityPosition(bl::ecs::Entity entity)core::map::Map
setupLayer(unsigned int level, unsigned int layer)core::map::Mapprotected
setupLevel(unsigned int level)core::map::Mapprotected
setupTile(unsigned int level, unsigned int layer, const sf::Vector2u &pos)core::map::Mapprotected
sizecore::map::Mapprotected
sizePixels() constcore::map::Map
sizeTiles() constcore::map::Map
spawnscore::map::Mapprotected
systemscore::map::Mapprotected
tilesetcore::map::Mapprotected
tilesetFieldcore::map::Mapprotected
townscore::map::Mapprotected
townTilescore::map::Mapprotected
transitionFieldcore::map::Mapprotected
triggerAnimation(const bl::tmap::Position &position)core::map::Mapprotected
unloadScriptFieldcore::map::Mapprotected
update(float dt)core::map::Map
weathercore::map::Mapprotected
weatherFieldcore::map::Mapprotected
weatherSystem()core::map::Map
~Map()core::map::Mapvirtual