activated | core::map::Map | protected |
adjacentTile(const bl::tmap::Position &pos, bl::tmap::Direction dir) const | core::map::Map | |
bl::serial::SerializableObject< Map > | core::map::Map | friend |
canFlyFromHere() const | core::map::Map | |
catchRegionsField | core::map::Map | protected |
characterField | core::map::Map | protected |
cleanupRender() | core::map::Map | protected |
clear() | core::map::Map | protected |
contains(const bl::tmap::Position &position) const | core::map::Map | |
currentTown | core::map::Map | protected |
defaultTown | core::map::Map | protected |
enter(system::Systems &systems, std::uint16_t spawnId, const std::string &prevMap, const bl::tmap::Position &prevPlayerPos) | core::map::Map | |
enterTown(Town *town) | core::map::Map | protected |
eventRegions | core::map::Map | protected |
eventsField | core::map::Map | protected |
exit(system::Systems &systems, const std::string &newMap) | core::map::Map | |
finishLoad() | core::map::Map | protected |
flymapTowns | core::map::Map | protectedstatic |
FlyMapTowns() | core::map::Map | static |
getCatchRegion(const bl::tmap::Position &position) const | core::map::Map | |
getDepthForPosition(unsigned int level, unsigned int y, int layer=-1) const | core::map::Map | |
getLocationName(const bl::tmap::Position &pos) const | core::map::Map | |
getMapFile(const std::string &partialFile) | core::map::Map | static |
getMinDepth() const | core::map::Map | |
getScene() | core::map::Map | inline |
getSceneLighting() | core::map::Map | inline |
getSpawnPosition(unsigned int spawnId) const | core::map::Map | |
getTown(const glm::i32vec2 &pos) | core::map::Map | protected |
interact(bl::ecs::Entity interactor, const bl::tmap::Position &interactPos) | core::map::Map | |
isLedgeHop(const bl::tmap::Position &position, bl::tmap::Direction dir) const | core::map::Map | |
isWorldMap | core::map::Map | protected |
itemsField | core::map::Map | protected |
levelCount() const | core::map::Map | |
levels | core::map::Map | protected |
lighting | core::map::Map | protected |
lightingSystem() | core::map::Map | |
loadDev(std::istream &input) | core::map::Map | |
loadFlymapTowns() | core::map::Map | protectedstatic |
loadProd(bl::serial::binary::InputStream &input) | core::map::Map | |
loadScriptField | core::map::Map | protected |
Map() | core::map::Map | |
movePossible(const bl::tmap::Position &position, bl::tmap::Direction dir) const | core::map::Map | |
name() const | core::map::Map | |
nameField | core::map::Map | protected |
observe(const event::EntityMoved &moveEvent) override | core::map::Map | virtual |
onEnterScript | core::map::Map | protected |
onExitScript | core::map::Map | protected |
playlistField | core::map::Map | protected |
playlistHandle | core::map::Map | protected |
prepareRender() | core::map::Map | protected |
renderLevels | core::map::Map | protected |
save(const std::string &file) | core::map::Map | |
saveBundle(bl::serial::binary::OutputStream &output, bl::resource::bundle::FileHandlerContext &ctx) const | core::map::Map | |
scene | core::map::Map | protected |
setupCamera(system::Systems &systems) | core::map::Map | |
setupEntityPosition(bl::ecs::Entity entity) | core::map::Map | |
setupLayer(unsigned int level, unsigned int layer) | core::map::Map | protected |
setupLevel(unsigned int level) | core::map::Map | protected |
setupTile(unsigned int level, unsigned int layer, const sf::Vector2u &pos) | core::map::Map | protected |
size | core::map::Map | protected |
sizePixels() const | core::map::Map | |
sizeTiles() const | core::map::Map | |
spawns | core::map::Map | protected |
systems | core::map::Map | protected |
tileset | core::map::Map | protected |
tilesetField | core::map::Map | protected |
towns | core::map::Map | protected |
townTiles | core::map::Map | protected |
transitionField | core::map::Map | protected |
triggerAnimation(const bl::tmap::Position &position) | core::map::Map | protected |
unloadScriptField | core::map::Map | protected |
update(float dt) | core::map::Map | |
weather | core::map::Map | protected |
weatherField | core::map::Map | protected |
weatherSystem() | core::map::Map | |
~Map() | core::map::Map | virtual |