Peoplemon  0.1.0
Peoplemon 3 game source documentation
core::map::LightingSystem Member List

This is the complete list of members for core::map::LightingSystem, including all inherited members.

activate(bl::rc::lgt::Scene2DLighting &sceneLighting)core::map::LightingSystem
addLight(const Light &light)core::map::LightingSystem
adjustForSunlight(bool adjust)core::map::LightingSystem
adjustsForSunlight() constcore::map::LightingSystem
bl::serial::SerializableObject< LightingSystem >core::map::LightingSystemfriend
clear()core::map::LightingSystem
getClosestLight(const sf::Vector2i &position)core::map::LightingSystem
getLight(Handle handle) constcore::map::LightingSystem
getMaxLightLevel() constcore::map::LightingSystem
getMinLightLevel() constcore::map::LightingSystem
Handle typedefcore::map::LightingSystem
LightingSystem()core::map::LightingSystem
lightsAreOn() constcore::map::LightingSystem
Nonecore::map::LightingSystemstatic
observe(const event::TimeChange &timeChange) overridecore::map::LightingSystemvirtual
observe(const event::WeatherStarted &event) overridecore::map::LightingSystemvirtual
observe(const event::WeatherStopped &event) overridecore::map::LightingSystemvirtual
observe(const event::Thundered &) overridecore::map::LightingSystemvirtual
removeLight(Handle light)core::map::LightingSystem
setAmbientLevel(std::uint8_t lowLightLevel, std::uint8_t highLightLevel)core::map::LightingSystem
setColorTint(const glm::vec3 &tint)core::map::LightingSystem
subscribe()core::map::LightingSystem
unsubscribe()core::map::LightingSystem
update(float dt)core::map::LightingSystem
updateLight(Handle handle, const Light &value)core::map::LightingSystem
~LightingSystem()=defaultcore::map::LightingSystemvirtual