Peoplemon
0.1.0
Peoplemon 3 game source documentation
core
map
LightingSystem
core::map::LightingSystem Member List
This is the complete list of members for
core::map::LightingSystem
, including all inherited members.
activate
(bl::rc::lgt::Scene2DLighting &sceneLighting)
core::map::LightingSystem
addLight
(const Light &light)
core::map::LightingSystem
adjustForSunlight
(bool adjust)
core::map::LightingSystem
adjustsForSunlight
() const
core::map::LightingSystem
bl::serial::SerializableObject< LightingSystem >
core::map::LightingSystem
friend
clear
()
core::map::LightingSystem
getClosestLight
(const sf::Vector2i &position)
core::map::LightingSystem
getLight
(Handle handle) const
core::map::LightingSystem
getMaxLightLevel
() const
core::map::LightingSystem
getMinLightLevel
() const
core::map::LightingSystem
Handle
typedef
core::map::LightingSystem
LightingSystem
()
core::map::LightingSystem
lightsAreOn
() const
core::map::LightingSystem
None
core::map::LightingSystem
static
observe
(const event::TimeChange &timeChange) override
core::map::LightingSystem
virtual
observe
(const event::WeatherStarted &event) override
core::map::LightingSystem
virtual
observe
(const event::WeatherStopped &event) override
core::map::LightingSystem
virtual
observe
(const event::Thundered &) override
core::map::LightingSystem
virtual
removeLight
(Handle light)
core::map::LightingSystem
setAmbientLevel
(std::uint8_t lowLightLevel, std::uint8_t highLightLevel)
core::map::LightingSystem
setColorTint
(const glm::vec3 &tint)
core::map::LightingSystem
subscribe
()
core::map::LightingSystem
unsubscribe
()
core::map::LightingSystem
update
(float dt)
core::map::LightingSystem
updateLight
(Handle handle, const Light &value)
core::map::LightingSystem
~LightingSystem
()=default
core::map::LightingSystem
virtual
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