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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <Light.hpp>
Public Member Functions | |
SerializableObject () | |
Public Attributes | |
SerializableField< 1, core::map::Light, std::uint16_t > | radius |
SerializableField< 2, core::map::Light, sf::Vector2i > | position |
SerializableField< 3, core::map::Light, sf::Vector3i > | color |
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inline |
SerializableField<3, core::map::Light, sf::Vector3i> bl::serial::SerializableObject< core::map::Light >::color |
SerializableField<2, core::map::Light, sf::Vector2i> bl::serial::SerializableObject< core::map::Light >::position |
SerializableField<1, core::map::Light, std::uint16_t> bl::serial::SerializableObject< core::map::Light >::radius |