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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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#include <Layer.hpp>
Public Types | |
using | Layer = core::map::Layer< T > |
Public Member Functions | |
SerializableObject () | |
Public Attributes | |
SerializableField< 1, Layer, std::uint32_t > | w |
SerializableField< 2, Layer, std::uint32_t > | h |
SerializableField< 3, Layer, std::vector< T > > | data |
using bl::serial::SerializableObject< core::map::Layer< T > >::Layer = core::map::Layer<T> |
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inline |
SerializableField<3, Layer, std::vector<T> > bl::serial::SerializableObject< core::map::Layer< T > >::data |
SerializableField<2, Layer, std::uint32_t> bl::serial::SerializableObject< core::map::Layer< T > >::h |
SerializableField<1, Layer, std::uint32_t> bl::serial::SerializableObject< core::map::Layer< T > >::w |