#include <NPC.hpp>
Definition at line 142 of file NPC.hpp.
◆ SerializableObject()
◆ animField
SerializableField<2, N, std::string> bl::serial::SerializableObject< core::file::NPC >::animField |
◆ behaviorField
◆ conversationField
SerializableField<3, N, std::string> bl::serial::SerializableObject< core::file::NPC >::conversationField |
◆ nameField
SerializableField<1, N, std::string> bl::serial::SerializableObject< core::file::NPC >::nameField |
The documentation for this struct was generated from the following file: