#include <PeoplemonSpark.hpp>
Definition at line 72 of file PeoplemonSpark.hpp.
◆ DescriptorSets
◆ GlobalShaderPayload
◆ ContainsTransparency
constexpr bool bl::pcl::RenderConfigMap< PeoplemonSpark >::ContainsTransparency = true |
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staticconstexpr |
◆ CreateRenderPipeline
constexpr bool bl::pcl::RenderConfigMap< PeoplemonSpark >::CreateRenderPipeline = true |
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staticconstexpr |
◆ EnableDepthTesting
constexpr bool bl::pcl::RenderConfigMap< PeoplemonSpark >::EnableDepthTesting = false |
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staticconstexpr |
◆ FragmentShader
constexpr const char* bl::pcl::RenderConfigMap< PeoplemonSpark >::FragmentShader |
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staticconstexpr |
Initial value:=
"Resources/Shaders/Particles/battleSpark.frag.spv"
Definition at line 89 of file PeoplemonSpark.hpp.
◆ PipelineId
◆ RenderPassIds
constexpr std::initializer_list<std::uint32_t> bl::pcl::RenderConfigMap< PeoplemonSpark >::RenderPassIds |
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staticconstexpr |
Initial value:=
RenderConfigDefaults<PeoplemonSpark>::RenderPassIds
Definition at line 78 of file PeoplemonSpark.hpp.
◆ Topology
constexpr VkPrimitiveTopology bl::pcl::RenderConfigMap< PeoplemonSpark >::Topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST |
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staticconstexpr |
◆ VertexShader
constexpr const char* bl::pcl::RenderConfigMap< PeoplemonSpark >::VertexShader = "Resources/Shaders/Particles/battleSpark.vert.spv" |
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staticconstexpr |
The documentation for this struct was generated from the following file: