Peoplemon  0.1.0
Peoplemon 3 game source documentation
core::battle::BattlerController Member List

This is the complete list of members for core::battle::BattlerController, including all inherited members.

actionSelected() constcore::battle::BattlerController
BattlerController()core::battle::BattlerControllerprotected
chooseGiveUp(bool yes)core::battle::BattlerControllerprotected
chooseItem(std::uint8_t pplIndex, core::item::Id item)core::battle::BattlerControllerprotected
chooseMove(int move)core::battle::BattlerControllerprotected
choosePeoplemon(std::uint8_t i)core::battle::BattlerControllerprotected
chooseRun()core::battle::BattlerControllerprotected
chooseToContinue()core::battle::BattlerController
chosenAction() constcore::battle::BattlerController
chosenItem() constcore::battle::BattlerController
chosenMove() constcore::battle::BattlerController
chosenPeoplemon() constcore::battle::BattlerController
dontGiveUpcore::battle::BattlerController
isHost() const =0core::battle::BattlerControllerpure virtual
movecore::battle::BattlerController
name() const =0core::battle::BattlerControllerpure virtual
ownercore::battle::BattlerControllerprotected
pickAction()core::battle::BattlerController
pickPeoplemon(bool fromFaint, bool reviveOnly)core::battle::BattlerController
refresh()=0core::battle::BattlerControllerpure virtual
removeItem(item::Id item)=0core::battle::BattlerControllerpure virtual
setOwner(Battler &owner)core::battle::BattlerController
shouldContinue() constcore::battle::BattlerController
startChooseAction()=0core::battle::BattlerControllerprotectedpure virtual
startChoosePeoplemon(bool fromFaint, bool reviveOnly)=0core::battle::BattlerControllerprotectedpure virtual
startChooseToContinue()=0core::battle::BattlerControllerprotectedpure virtual
useItemcore::battle::BattlerController
~BattlerController()=defaultcore::battle::BattlerControllervirtual