Peoplemon  0.1.0
Peoplemon 3 game source documentation
core::battle::AIController Member List

This is the complete list of members for core::battle::AIController, including all inherited members.

actionSelected() constcore::battle::BattlerController
AIController(pplmn::Id wildId)core::battle::AIController
AIController(const std::string &trainerName, const std::vector< item::Id > &items)core::battle::AIController
BattlerController()core::battle::BattlerControllerprotected
chooseGiveUp(bool yes)core::battle::BattlerControllerprotected
chooseItem(std::uint8_t pplIndex, core::item::Id item)core::battle::BattlerControllerprotected
chooseMove(int move)core::battle::BattlerControllerprotected
choosePeoplemon(std::uint8_t i)core::battle::BattlerControllerprotected
chooseRun()core::battle::BattlerControllerprotected
chooseToContinue()core::battle::BattlerController
chosenAction() constcore::battle::BattlerController
chosenItem() constcore::battle::BattlerController
chosenMove() constcore::battle::BattlerController
chosenPeoplemon() constcore::battle::BattlerController
dontGiveUpcore::battle::BattlerController
isHost() const overridecore::battle::AIControllervirtual
movecore::battle::BattlerController
name() const overridecore::battle::AIControllervirtual
ownercore::battle::BattlerControllerprotected
pickAction()core::battle::BattlerController
pickPeoplemon(bool fromFaint, bool reviveOnly)core::battle::BattlerController
refresh() overridecore::battle::AIControllervirtual
removeItem(item::Id item) overridecore::battle::AIControllervirtual
setOwner(Battler &owner)core::battle::BattlerController
shouldContinue() constcore::battle::BattlerController
useItemcore::battle::BattlerController
~AIController()=defaultcore::battle::AIControllervirtual
~BattlerController()=defaultcore::battle::BattlerControllervirtual