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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Go to the source code of this file.
Namespaces | |
game | |
Parent namespace for all functionality unique to the game. | |
game::state | |
Parent namespace for all engine states implemented by the game. | |
game::state::intros | |
std::uint32_t base |
Definition at line 26 of file WildIntro.cpp.
std::array<glm::vec4, 6> colors |
Definition at line 27 of file WildIntro.cpp.
float progress |
Definition at line 25 of file WildIntro.cpp.
glm::vec2 windowSize |
Definition at line 24 of file WildIntro.cpp.