Peoplemon  0.1.0
Peoplemon 3 game source documentation
Namespaces
WildIntro.cpp File Reference
#include "WildIntro.hpp"
#include <BLIB/Render.hpp>
#include <Core/Properties.hpp>

Go to the source code of this file.

Namespaces

 game
 Parent namespace for all functionality unique to the game.
 
 game::state
 Parent namespace for all engine states implemented by the game.
 
 game::state::intros
 

Variable Documentation

◆ base

std::uint32_t base

Definition at line 26 of file WildIntro.cpp.

◆ colors

std::array<glm::vec4, 6> colors

Definition at line 27 of file WildIntro.cpp.

◆ progress

float progress

Definition at line 25 of file WildIntro.cpp.

◆ windowSize

glm::vec2 windowSize

Definition at line 24 of file WildIntro.cpp.