1 #ifndef EDITOR_PAGES_ITEMS_HPP
2 #define EDITOR_PAGES_ITEMS_HPP
39 virtual void update(
float dt)
override;
44 bl::gui::Button::Ptr saveBut;
45 bl::gui::ScrollArea::Ptr rowArea;
Id
Represents an item in its simplist form.
All classes and functionality used for implementing the game editor.
Loads and stores metadata surrounding items in the game.
Owns all primary systems and a reference to the engine.
Window for editing an individual item in the item database.
Page for editing item names, descriptions, and values.
virtual void update(float dt) override
Does nothing.
virtual ~Items()=default
Destroy the Page.
Items(core::system::Systems &systems)
Construct a new Items page.
Base class for all editor pages.
core::system::Systems & systems