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Peoplemon
0.1.0
Peoplemon 3 game source documentation
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Go to the source code of this file.
Classes | |
class | core::map::LayerSet |
Encapsulates a set of layers for a given map height. Maps have one LayerSet per height level, as well as a TransitionLayer. More... | |
struct | bl::serial::SerializableObject< core::map::LayerSet > |
Namespaces | |
core | |
Core classes and functionality for both the editor and game. | |
core::map | |
Collection of classes responsible for loading, editing, rendering, and updating maps. | |
bl | |
bl::serial | |
Typedefs | |
using | core::map::CollisionLayer = Layer< Collision > |
Specialization of Layer for collisions. More... | |
using | core::map::CatchLayer = Layer< std::uint8_t > |
Specialization of Layer for catch tiles. More... | |
using | core::map::TileLayer = Layer< Tile > |
Specialization of Layer for tiles. More... | |
using | core::map::HeightTransitionLayer = Layer< std::uint8_t > |
Specialization of Layer for height transitions. More... | |