1 #ifndef GAME_BATTLES_BATTLESKIPPER_HPP
2 #define GAME_BATTLES_BATTLESKIPPER_HPP
4 #include <BLIB/Events.hpp>
6 #include <SFML/Window/Event.hpp>
28 struct DebugOverrides :
private bl::event::Listener<sf::Event> {
43 static const DebugOverrides& get();
50 static void subscribe();
54 static DebugOverrides& instance();
55 virtual void observe(
const sf::Event& event)
override;
Core classes and functionality for both the editor and game.