BLIB  1.0.0
Ben's SFML Game Engine
Modules
Here is a list of all modules:
[detail level 12]
 AIA collection of classes and utilities to facilitate the development of game AI
 AudioA more sophisticated audio system over SFML's system. Provides playlist, music stack, sound system, and spatial sound
 CamerasCameras that may be used with the renderer
 ComponentsECS components provided by the engine
 ContainersDifferent containers meant to add to what's available in the standard library
 ECSCollection of classes for managing entities via the ECS pattern
 EngineCore classes for the game engine, centered around the Engine class
 EngineEventsCollection of event classes that fire as the Engine runs
 EventsCollection of utility classes for pub/sub style event queues
 GraphicsGraphics primitives and functionality provided by the engine
 InputInput system for building event based control systems
 ControllersCollection of constexpr configs for some common controllers (joysticks)
 InterfaceVarious interfaces that may be used for user interaction
 GUIFull featured, extensible GUI framework
 MenuA mouseless menu that accepts basic inputs and defers rendering to the client
 InterfaceUtilitiesCollection of helpers and utilities for interfaces in general
 LoggingStructured logging with configurable outputs, predefined levels, and timestamps in local machine time or utc
 MathCollection of utilties for doing math
 ParserCollection of classes implementing a generic LR0 parser
 ParticlesA simple bare bones particle system
 RendererA streamlined rendering system for the game engine
 ResourcesA collection of classes useful for managing resources, including their loading and lifetimes
 BundlingResource bundling utility for combining external files into bundles
 ScriptsCollection of classes for parsing and executing scripts
 SerializationCollection of utilities for serializing data
 BinaryCollection of classes and utilities for serializing data to a binary format
 SystemsBuilt-in engine systems
 UtilMiscellaneous set of classes that provide common functionality